Sure, but that doesn't mean that idea's like these could be implemented on a different way with less players feeling disadvantaged. I'm not the only one that suggests that the idea in the current implementation is not the right way to solve a serious problem: The lack of having a goal after winning a ("the") crown. So wait with the current implementation, get back to the writing table and think about options suggested in this topic and implement a real solution. And if you still implement the current change as written down in the changelog, notice that you will lose valuable players that are playing this game for a long time. Even if you change it a month after the update on live worlds: "For every 11 players that stopped, you get one player back by giving a solution for all players". Keep that in mind.