Where's the problem with morale being active?
haveing a thing active that calculate for each attack a thing thats 100% useless is just in the best case useless but in a bad case perhaps the reason for lags or even bugs and so on
do you really see no possible Problem with that?
Guys, I read again almost all your post from this topic. I understand your points of view and some frustration, that doesn't mean one man is responsible for all this stuffs.
Is understandable to have question or frustration about this ''casual'' world. I want also a world with speed at least 10 and all the time peace, but this is only me.
I think what he meant to said about plaing or not plaing on a particular world if you don't like it, it is that instead of attacking a particular person, you chould as well not plaing that type of world and keep giving bad or good feedback for new updates or server setups.
Just keep in mind, raging and slaping someone doesn't help him neither yourself.
we never say that only one man is responsible for all of that (i said here that you for example are one of the poorest People because you are only a messenger or not?)
but if a innomember answers and say things that are from not good to bad OR wrong, its a need to correct this or not?
Of course you should not play a world if you don´t like that setting and so on BUT this worlds are for NEW player that don´t even know what they want or not.
And how can it help to learn Grepo on Casual Worlds with Revo to play a normal World an Conquest?
and the Mainquestion is did not do a Peaceworld all jobs a casual world has to do much better?
and the Answer is YES OF COURSE
I think the abolition of conquests and making conquering on casual worlds revolt-based is a very good decision. To start, conquest doesn't play very well with morale, but this would be likely very frustrating.
And the morale is not an issue. It just doesn't have an effect on the game, because no attacks weakened by morale can be sent.
i don´t aggree because the Problem exists on Revo to or not?
you are in Range for a Town you send Revoattack and you ask in Ally for help. That help can only be Attacks from Allymember to clean the Town for you CS or not?`But only a few Player will be able to help you because of the range, but the owner of the target town cann get help from EVERY Player.
So on Conquest the range results in the be near to impossbile to kick a CS and safe a town
and on Revo the range results in the near to impossible to land a CS and conquer a town
so thats not good, it´s just a transfering from one Problem to another
and of course morale COULD be no issue but it could also be a source for errors and bugs so why letting it active and don´t just deactivate it?
for me it shows us that the Innomember don´t really know how her game and game mechanics are works